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Zbrush Fundamentals Test
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Zbrush Fundamentals Test
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25 Questions

1. BPR stands for?
2. What additional information does a pixol contain - that a pixel does not?
3. Which of these is not a form of Symmetry?
4. You must turn on Record mode in 3D Layers in order to record changes to:
5. Which subtool will create a single model from multiple primitive objects?
6. Which palette separates canvases that are merged together?
7. True or False? Disabling the Snap option keeps the grids at their origin position - centered on the current SubTool???s geometric center.
8. To erase a mask press and hold?
9. Press which key for Move mode?
10. What would happen if you held down the 'Ctrl' key while hovering over buttons?
11. These basic object shapes are used to create models in Zbrush?
12. Which tool would you use to 'animate' your creation? For example - creating a video of the object's exploded view or rotating to show 360 degrees of a project.
13. A pattern of polygons that constitutes a mesh is called?
14. The process of reducing polycount is called?
15. What will clicking one of the four stack icons to the right of the Lightbox frame do?
16. In Rotate mode this functions allows Control Twist?
17. Which Brush Modifier slider affects how closely the inserted mesh will conform to the underlying surface?
18. While working with a 3D model - you activate ______ to convert the visible portion of your model into pixols on the canvas.
19. Zscript files are by default saved as a __________.
20. If you wanted to adjust the softness or falloff edge of a brush - which slider should you adjust?
21. Typing Unicorn* into the Lightbox search field will:
22. If you have 4 subtools and a system that can handle X million polygons - your model can be composed of how many polygons?
23. True or false? When enabling Projection Master sculpted detail can be transformed - rotated - and scaled.
24. Which sub-palette controls how the brush is placed relative to the mesh surface?
25. Under what palette is the background gradient range slider found?