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Animation Fundamentals Test
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Animation Fundamentals Test
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25 Questions

1. Which of these are associated with transparency?
2. In a walk cycle - what is the passing position?
3. What are Storyboards used for?
4. Which of these passes are used for adding motion blur in post?
5. Which of these file formats is importable into most 3D packages?
6. What kind of render pass measures the distances between surfaces to create soft shadows for compositing?
7. Which of the following actions would benefit LEAST from using Forward Kinematics?
8. The process of correcting a 3D model's geometry to one more suitable for animation is known as
9. Which of the following actions gives the illusion of weight and volume to a character as it moves?
10. In animation - which of the following terms represents deceleration?
11. What process is associated with mapping images onto models?
12. Which of these render settings need to be enabled to render reflections?
13. True or False? You can NOT switch between Forward Kinematics and Inverse Kinematics during the animation process.
14. Which of these are NOT viewing angles shown in quad view?
15. A method of reducing or preventing rendering artifacts by using colour information to simulate a higher screen resolution is called:
16. Orthographic cameras show what view?
17. Which of these most accurately describe rotoscoping in CGI?
18. True or False? A displacement map is typically in black and white.
19. Blocking is usually the first step in which style of animation?
20. What process would you use to add coloration to a surface of a 3D model?
21. Which process would you use to make a model of a 3D character animatable?
22. What will happen to the animation when keyframes are placed further apart?
23. Which of these modeling processes uses spline curves as a basis for generating surfaces?
24. which is the technique by which movements of actual human is recorded as motion data and applied to rigs of animation models?
25. What does NURBS stand for?