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Technology Applications: General Concepts 1
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Technology Applications: General Concepts 1
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25 Questions

1. The selection and arrangement of information - activities - methods - and media to help students meet predetermined learning goals.

2. A communications service that allows users to create a private chat room which only members of a mutually agreed upon list may enter; the system alerts a user when someone from the IM list is online; IM also designates the act of instant messaging -

3. A graphical means of illustrating the logical flow of a computer program.

4. Text used to name parts of an electronic spreadsheet.

5. Bitmaps are graphics stored patterns of colored dots (pixels on the screen). Vector graphics are stored as mathematical descriptions of sets of lines - triangles - squares - circles - etc - with defined line widths - line colors and - for polygons -

6. Can be defined as a pleasing arrangement of parts - whether it be music - poetry - or color. In visual experiences - harmony is something that is pleasing to the eye. It engages the viewer and creates an inner sense of order. There are three formulas

7. A device that assists with analyzing and monitoring physical fitness levels by counting calories

8. An instructional arrangement whereby students with disabilities receive instruction and services in a general education setting with regular education peers.

9. Instructional format that combines elements of face-to-face teaching and learning with elements of distance education. Also known as blended learning.

10. The use of the computer as a device for mediating communication between teacher and students and among students - often over distances. Electronic mail and computer conferencing are two types of application software commonly used in CMC.

11. A hybrid (online and in-person) distance education approach that provides students with opportunities to explore real-world issues through authentic learning experiences within collaborative learning environments

12. A school specialist who helps students and teachers to become effective users of ideas and information by providing access to materials - providing instruction - and working with teachers to design learning strategies to meet the needs of individual

13. Feedback that tells students specifically what they can do to correct their performance.

14. A graphic representation of a real person in cyberspace; a three dimensional image that a person can choose to represent himself or herself in a virtual reality environment

15. The iris is used to control the opening behind the lens that allows light to enter the camera. When lighting is low the iris may be opened to let in more light. And when the light level is high the iris can be partially closed to let in less light. B

16. Customized keyboards created for users with special needs (e.g. - enlarging the keys to provide more space for the student to press a key; removing keys that are not relevant for a given software; programming multi-step functions like save - print -

17. Software that assists teachers in preparing individual educational plans (IEPs) required by law for students with special needs; automates the process by providing on-screen prompts that remind teachers of the required components in the plan

18. An authoring specification on the Internet for how data will be collected at a website - CGI programs are written in a language such as PERL

19. The set of high-speed data lines connecting the major networks that make up the Internet.

20. Subject matter expert who volunteers to work closely with students online

21. In language learning international class-to-class partnerships in which projects and casks are developed by the partner teachers in the collaborating institutions; students work with students of other cultures to provide authentic writing and researc

22. On computer networks - a location for person-to-person real-time (synchronous) interaction by typing messages.

23. The process of selectively receiving information from the environment.

24. The process of determining which digital tools and which methods for implementing them are the most appropriate responses to given educational needs and problems

25. An instructional method that involves showing how to do a task as well as describing why - when - and where it is done. Provides a real or lifelike example of the skill or procedure to be learned.