The first procedure in the OpenGL pipeline is to transform a 3-D point that is defined in the object coordinate system into the world coordinate system. This step has three possible transformations: rotation - scaling - and translation. Which one of those below is typically the correct order for executing these three transformations?

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The first procedure in the OpenGL pipeline is to transform a 3-D point that is defined in the object coordinate system into the world coordinate system. This step has three possible transformations: rotation - scaling - and translation. Which one of those below is typically the correct order for executing these three transformations?