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Gamification Fundamentals Test
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Gamification Fundamentals Test
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25 Questions

1. What is the term game companies use to describe the small group of users who account for most of the game's revenue?
2. Which of these elements are not included in the Fogg Behavior Model?
3. Why is studying the response to extrinsic rewards important?
4. Daniel Pink suggested that cash is a poor extrinsic motivator - but suggested which of the following was a very strong one?
5. You should always avoid creating choices that are:
6. A character that is controlled by the computer is called:
7. Which of these is an example of an appointment mechanic?
8. Which of these are NOT an intrinsic motivator?
9. The reinforcement system used by issuing bi-weekly paychecks is ______.
10. What is the main idea behind gamification theory?
11. Which of these are NOT an extrinsic motivator?
12. During gameplay a player should always be:
13. Which mobile game was the most-downloaded app of 2011?
14. Badges - levels - and leaderboards are mechanics that are designed for ____________.
15. Which of the following is a mobile app providing a platform for the gamification of any aspect of life.
16. True or False? If motivation is low and ability is low - a trigger will often still lead to the desired behavior.
17. A phase in which you track existing behaviors before you start handing out rewards and displaying notifications is called ______.
18. Cooperative gameplay - friend invites and social sharing are all considered acquisition features of games. They create organic or viral growth and are often measured as:
19. Which of the following game mechanics is a progress mechanic?
20. When several features are discussed as a whole they are called a:
21. What is behavioral momentum?
22. What does MMORPG stand for?
23. A great game is a series of interesting and meaningful _______ made by the player in pursuit of a clear and compelling goal.
24. In any system - what ultimately drives the outcome?
25. Which of these is NOT one of the four essential human cravings?

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