You are making a game where you need to execute your own functions in response to critical animation events for a rigged character. Specifically, there are two events you must handle: when an animation state is entered and when it is exited in the Animator graph. Which class may be used to invoke your code when those two events happen?

🎲 Try a Random Question  |  Total Questions in Quiz: 45  |  🧠 Study this quiz with Flashcards
This question is part of a full practice quiz:
Unity Quiz — practice the complete quiz, review flashcards, or try a random question.

Unity MCQs For LinkedIn Skill Assessments.

Unity is a cross-platform game engine used to develop video games and simulations for computers, consoles and mobile devices.

Topics: Animation, Asset Management, C# Scripting, Gameplay, Programming.


You are making a game where you need to execute your own functions in response to critical animation events for a rigged character. Specifically, there are two events you must handle: when an animation state is entered and when it is exited in the Animator graph. Which class may be used to invoke your code when those two events happen?