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Animation Fundamentals Test
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Animation Fundamentals Test
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25 Questions

1. Which texturing method alters the location of vertices on a model - usually at render time?
2. Which of these passes are used for adding depth of field in post?
3. which type of rendering produces 100% physically correct render?
4. Which of these processes are used to simulate light passing through and bouncing out of translucent surfaces such as wax or skin?
5. What will happen to the animation when keyframes are placed further apart?
6. What is trimming?
7. Orthographic cameras show what view?
8. True or False. 12 Animation principles are only for Character Animation.
9. What is the standard NTSC framerate?
10. Turning on shadows would increase or decrease render time?
11. In animation - which of the following terms represents deceleration?
12. Which of these passes are used for adding motion blur in post?
13. Which of these render settings need to be enabled to render reflections?
14. _____________________ refers to using computer software to create 3D computer models of characters - props - and sets.
15. For creating a single model - which of these is a more efficient way to model in polygons?
16. What is the control point used to manipulate the shape of a NURBS curve?
17. which of the following is generally used for smoke effects?
18. In a walk cycle - what is the passing position?
19. What are Storyboards used for?
20. A character quickly changes direction - but his clothes continue forward at a different timing than his body. What is think known as?
21. Which of these are used to add more physically accurate and realistic lighting to a 3D scene?
22. Which of these are NOT viewing angles shown in quad view?
23. What kind of render pass measures the distances between surfaces to create soft shadows for compositing?
24. The difference between keyframes is called:
25. Which of these workflows provide more photorealistic rendering?