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Computer Graphics Practice Test Questions
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Computer Graphics Practice Test Questions
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25 Questions

1. The inkjet printer is mostly common due to their
2. The phenomenon of having a continuous glow of a beam on the screen even after it is removed is called as ?
3. Which technique depends on viewer ability to reconstruct the scene from Multiple projections.
4. An octree is a data structure which is used for alternative representation of ....................
5. ................... is a data element to store the pixels within an octant having same color
6. The parameter t ranges from
7. Which of the following statement is true ?
8. A joystick is a
9. Which method are used to construct and position the straight lines, arcs and circles etc.
10. Which type of quad tree is specifically used to store lines rather than points
11. Bezier sp line always passes through
12. A transformation that slants the shape of an object is called ....................
13. Which of the following is not a hidden surface removal algorithm
14. A three dimensional object can also be represented using_______
15. Z -buffer algorithm are
16. Coordinates of viewport are known as ............
17. The Bezier curve obtained from the four control points is called a
18. B-splines can be used for which of the following
19. ______is one of the function that is used to specify a single plane surface
20. If the light is propagating in a material with a ____ index of refraction than the material whose surface it strikes, then total internal reflection may occur if the angle of incidence is ____than a certain critical angle
21. − Cavalier and Cabinet projections are
22. The refresh rate below which a picture flickers is ?
23. A method used to test lines for total clipping is equivalent to the .............
24. The process of mapping a world window in world coordinate system to viewport are called
25. An object's _______ determine its orientation relative to the light sources. For each vertex, OpenGL uses the assigned normal to determine how much light that particular vertex receives from each light source.