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UX Design Practice Test 3: Thinking Like a UX Designer
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The UX designer makes a product or service usable, enjoyable, and accessible.

UX Design Practice Test 3: Thinking Like a UX Designer
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25 Questions

1. What is responsive design?
2. Which of the following are best practices when designing for mobile experiences?
3. Previously, designers were primarily designing for a desktop platform. Now, they are designing for many different platforms and products need to adapt to whatever screen the user is on. What type of design helps designers accomplish this?
4. As a UX designer, one of the key challenges of getting to know your users is avoiding taking a narrow view of the user, or making assumptions that they have the same needs and wants as you do. To reach as many users as possible, which of the following questions should you understand about your user?
5. User-centered design begins with the steps Understand and Specify. What is the third step of the process?
6. During the test phase (also known as the evaluate phase), you’re trying to determine if the design that you created actually solves the user’s problem. What are some best practices to follow when conducting usability testing during the test phase?
7. Fill in the blank: During the empathize phase of the design thinking process, your primary goal is to _____.
8. Fill in the blank: Responsive web design allows a website to change automatically depending on _______.
9. When designing cross-platform experiences, which platform should you focus on first when you build a new product?
10. What are the benefits of following a UX design framework?
11. Assistive technology includes any product, equipment, or systems that can enhance learning, working, and daily living for people with disabilities. Which of the following assistive technologies can help people with limited vision?
12. What is user-centered design?
13. In which phase of Design Thinking would a designer learn more about the user and their problems, wants, and needs?
14. Which of the following are best practices when designing for mobile experiences?
15. When following the user-centered design approach, what should a designer do after completing initial user research to better understand the user?
16. Assistive technology includes any product, equipment, or systems that can enhance learning, working, and daily living for people with disabilities. Which of the following assistive technologies can help people with limited dexterity?
17. What is the final step in user-centered design?
18. A user with limited vision is interacting with a mobile device. Software on the device allows the user to navigate and interact using their voice. What assistive technology does this scenario describe?
19. A designer builds a product that meets the needs of specific individuals and groups who have been excluded in the past. What type of design are they practicing?
20. High contrast mode makes the interface easier to see for people with low vision.
21. What is the first step of user-centered design?
22. User-centered design begins with the step: understand. What is the second step of the process?
23. A user with limited vision is interacting with a mobile device. Software on the device is making the text easier to read by changing the color of the text. What assistive technology does this scenario describe?
24. True or false? Screen readers are one of the most common assistive technologies for people with limited vision
25. What types of platforms does a designer need to keep in mind when designing a product?