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Mobile App Design Fundamentals Test
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Avg score: 79% Most missed: “Which of the following is not a type of behavior in the Fogg Behavior Grid?”
Mobile App Design Fundamentals Test
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25 Questions

1. What is an 'affordance'?
2. True or False: Downloading a mobile application is an example of a 'least important behavior'?
3. What aspect of gamification causes its players to form habits?
4. What is the difference between a bit map and vector image?
5. True or False? It is generally best to design a gamification experience with only one player type in mind.
6. What does PPI stand for?
7. Which of the following is not a type of behavior in the Fogg Behavior Grid?
8. What is a necessary tool for turning quantitative research results into user segments?
9. Which is the best example of 'direct manipulation'?
10. What is a typeface 'family'?
11. True or false? 1em is equal to the current font size.
12. 'This behavior is part of my identity' is an example of what type of motivation?
13. Which control UI would best represent a binary decision?
14. The 3 most basic shapes in visual design are known as PLP. What does this stand for?
15. What is the recommended dots per inch (dpi) for images intended for display on the web or mobile devices?
16. Skinner operant conditioning relies on:
17. Which type of motivation is most likely to sustain behavior change?
18. Which of these elements are not included in the Fogg Behavior Model?
19. According to Alan Cooper - what is the 'elastic user'?
20. Which of the following is not a classic example of gamification?
21. What is the 3 F's of Design?
22. Hierarchy refers to:
23. Contrast of size or scale is part of which Design Principle(s)?
24. What should come first when approaching a design project?
25. What is 'flow' as used in gamification principles?

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