By Fatskills Exam Guides Team — the exam nerds behind 28,500+ quizzes and 2.1M practice questions across 500+ global exams.
Agile is a mindset for delivering software incrementally and iteratively, while Scrum is the most popular framework that puts Agile into practice. It matters because it helps teams ship value faster, adapt to change, and reduce waste—critical for modern product development. Example: A fintech startup uses Scrum to launch a new fraud-detection feature in 2-week sprints, testing small increments with real users before scaling.
Action: Run a 1-hour backlog refinement session mid-sprint to prep for the next sprint.
Sprint Planning (Start of Sprint)
Action: Use the Sprint Planning Formula: Team Capacity = (Available Devs × Sprint Days) – Planned Time Off – Meetings (e.g., 5 devs × 10 days = 50 days; minus 5 days for PTO/meetings = 45 days capacity).
Team Capacity = (Available Devs × Sprint Days) – Planned Time Off – Meetings
Daily Stand-up (15 mins max)
Action: Focus on blockers—escalate immediately if unresolved.
Sprint Review (End of Sprint)
Action: Prepare a 5-minute demo script (e.g., "Here’s how the feature reduces false positives by 20%").
Retrospective (After Review)
Action: Use the Start/Stop/Continue framework to generate actionable items.
Repeat
Mistake: Treating the sprint backlog as fixed (e.g., refusing to add/remove items mid-sprint). Correction: The sprint goal is fixed, but the backlog can adapt if the goal is at risk. Example: If a critical bug emerges, swap it for a lower-priority item.
Mistake: Using velocity as a performance metric (e.g., "Team A’s velocity is higher than Team B’s"). Correction: Velocity is for forecasting, not evaluation. Teams estimate differently, and comparing velocities is like comparing apples to oranges.
Mistake: Skipping retrospectives or making them a complaint session. Correction: Structure retrospectives with data (e.g., burndown charts, cycle time) and action items (e.g., "Try pair programming for complex tasks").
Mistake: PO dictating "how" to build something (e.g., "Use React for this feature"). Correction: PO defines the "what" and "why"; the dev team owns the "how."
Mistake: Stand-ups turning into status updates for managers. Correction: Stand-ups are for the team to sync. Managers should observe silently or ask questions afterward.
Answer: The sprint goal is the "why" (e.g., "Improve checkout conversion"), while the backlog is the "what" (e.g., "Add Apple Pay, fix mobile UI bugs"). The goal keeps the team aligned if priorities shift mid-sprint.
Stakeholder Pushback: "Why can’t we add this feature mid-sprint?"
Answer: Use the Scrum Rule of Thumb:
Estimation: Story Points vs. Hours
Answer: Story points account for uncertainty and complexity (e.g., a "5-point" story might take 2 days or 2 weeks). Hours encourage micromanagement and ignore team variability.
Retrospective Anti-Patterns
Why: Velocity fluctuates; blaming the team without data erodes trust.
Scenario: A stakeholder demands a new feature be added to the current sprint. The sprint goal is "Improve mobile onboarding," but the feature is unrelated. What do you do?
Why: Mid-sprint changes risk derailing the goal and team morale.
Scenario: During a stand-up, a developer says, "I’m blocked by the API team." What’s your next step?
Capacity = (Devs × Days) – PTO – Meetings.
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