Programme For International Student Assessment Pisa / Sample Math Passage 6: Spring Fair


A game in a booth at a spring fair involves using a spinner first. Then, if the spinner stops on an even  number, the player is allowed to pick a marble from a bag. The spinner and the marbles in the bag are  represented in the diagram below. 





How likely is it that Sue will win a prize?

Impossible
Not very likely
About 50% likely
Certain
Very likely