Computer Graphics Practice Test: 2D Transformation and Viewing — Flashcards | Multimedia | FatSkills

Computer Graphics Practice Test: 2D Transformation and Viewing — Flashcards

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2D Transformation and Viewingtopics include: 2d translation, rotation and scaling, matrix representations, 2d transformations and reflection, 2d viewing, window to viewport coordinate transformation, clipping operations, cohen-sutherland and liang barsky line clipping, sutherland-hodgeman polygon clipping, polygon clipping algorithms, curve, text and exterior clipping.

2D transformation is a process that modifies and repositions existing graphics in a two-dimensional space. It involves applying mathematical operations to the coordinates of points or vertices to achieve the desired changes. 

The three basic rigid transformations are: Reflections, Rotations, Translations. 
The six basic types of 2D transformations are:  Translate(), Rotate(), Scale(), SkewX(), SkewY(), Matrix(). 
Each of these methods can be used to change the position of an HTML element in different ways. 
2D viewing is a series of transformations that are passed by geometry data to end up as image data being displayed on a device.

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A translation is applied to an object by
Repositioning it along with straight line path
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