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Usability Engineering Practice Test
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Usability engineering is a field that is concerned generally with human–computer interaction (HCI) and specifically with devising human–computer interfaces that have high usability or user friendliness. It provides structured methods for achieving efficiency and elegance in interface design Several broad disciplines including Psychology, Human Factors and Cognitive Science subsume usability engineering, but the theoretical foundations of the field come from more specific domains: human perception and action; human cognition; behavioral research methodologies; and, to a lesser extent,... Show more
Usability Engineering Practice Test
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25 Questions

1. Which of the following should an HCI expert take care of while designing aproduct?
2. The optical illusion used in designs effects page
3. Evaluations done during design to check that product continues to meet user’s needs are known as The primary interactive method of communication used by human is …….
4. Which of the following is not true of a good design:
5. Which of the following is a design implication of our understanding of human attention?
6. Which of the following statements is true?
7. Which of the following is a design implication of our understanding of human attention?
8. In the following data set, which number is the mode? 4 5 5 5 6 7 8 8
9. In human vision, the light into a sharp image is been focused by
10. _____________............. applications are great platforms for creating an environment rich, in visual feedback for the user.
11. According to Quintanar (1982) how do users rate an interface/system that gives them personalised feedback?
12. _____________ Research can tell you about what, how, many and why in rich, multivariate detail.
13. _____________ is the least technical way of collecting data, but it can be difficult and tiring to write and observe at the same time.
14. Impressing moving icons in a system design can be
15. Which of these are attributes of usability?
16. Conventional wisdom says that …………….. tell the user when he has made some mistake.
17. How many principle in universal design?
18. According to Rogers et al. (2011) what was the primary reason for the success of the iPod?
19. Which is the best definition of an interaction paradigm?
20. What is the best description of a conceptual model?
21. The division of visual perception process of human is in total
22. in a heuristic evaluation:
23. Which of the following options best represents the core values of user-centred design, as originally articulated by Gould & Lewis (1985)?
24. Identify the main goal of interaction design
25. Panes, frames and other containers on screen is a kind of