By Fatskills Exam Guides Team — the exam nerds behind 28,500+ quizzes and 2.1M practice questions across 500+ global exams.
What two things have to happen for there to be sound? Motion and a Medium for the sound to travel through
Waves are made of... compressions and rarefactions Compression is the high pressure point Rarefaction is the low pressure point
What is a Sine Wave? -simplest kind of wave -very rare in nature -contains only one frequency
Frequency how many cycles per second
Amplitude strength of signal how high the peaks (compression) and how low the troughs (rarefactions)
Range of Healthy Human Hearing 20 Hz to 20kHz
Wavelength the physical length of a complete cycle
Sound can either Reflect or Diffract. Explain both Reflect - sound bouncing off an object Diffract- bending of a waveform around an object
How big should a barrier be to stop diffraction around it? A barrier must be larger than half a wavelength to stop that sound from diffracting around it, otherwise it will be like the barrier is not there
Compare frequency to its wavelength and how it interacts with environment higher frequencies - shorter wavelengths - bounce off of things lower frequencies - longer wavelengths - diffract and go everywhere
Complex tone (or waveform) two or more frequencies (sine waves)
side notes - almost everything we hear is a complex waveform sine waves are boring - we mostly deal with complex waves
Octave a doubling of frequency
Fundamental Frequency first note, loudest one you hear, lowest, the first note you play with the full string vibrating
Timbre (tam-burr) characteristic sound of something the result of the relative amplitude (relative strength) of these various frequencies (harmonics)
White Noise equal energy at all frequencies (white is quite bright, highest octave has most energy, hurts to listen to if it's actually white noise)
Pink Noise equal energy per octave (20 Hz to 40 Hz has just as much energy as 10 kHz to 20 kHz -more of a roar of a noise)
Reverse polarity flip positive and negative aspects of a wave (frequency and amplitude are the same)
Decibel Pm/Pr or I sig/ I ref
Why do we use Decibel? 1. Range of hearing is very wide - 10 trillion to 1 2. Human Response to loudness is logarithmic/looks like what it sounds like
How to perceive the sound as twice as loud? Have 10x the amount of sound When you have any sound, you need 10x more of any sound for people to perceive it as 2x the sound
Doubling of Power +3dB
Robinson/Dadson and Fletcher/Munson Curves and what they tell us Equal loudness contours Graphs that show you how much amplitude is necessary across a range of frequencies for it to be perceived as the same loudness
Your perception of sound depends highly on listening level - mixing at various levels of dB can help make sure it's same across all levels
perception of music changes depending on how loud you listen to it mix quiet - sound good loud mix loud - sound like crap quiet
Peak Meter - PPM made of light leds - can follow peaks in music very quickly (presence) -
VU meter - Volume units needle Averages out sound, not quick enough to do peaks, looks like what it sounds like - follow the longer lasting amplitude
Dynamic Range measure of the quietest to the loudest sound it can handle/produce
SNR Signal to Noise Ratio -typically want to maximize so that you have all signal, no noise
Headroom how much you leave so you have margin of error and can deal with unexpected
Frequency Response Graph graph of the relative amplitude of a range of frequencies
Balanced vs Unbalanced Lines Balanced - 3 conductors - separated by 2 insulators TRS Cable - Tip, Ring, Sleeve
Unbalanced - 2 conductors - 1 insulator TR - Tip and Ring
One of conductors is a ground
Why Bal vs Unbal lines? Cable are antennas - pick up a ton of noise therefore unbalanced lines pick up noise in the output Balanced line reverses polarity in one line to cancel out noise
What is the Standard Reference for Pro Gear? Standard Studio Reference for 0 on your meter is +4dBu (pro audio strength that will make you VU meter say 0) {semi pro at -10 dBu}
Transducer something that converts one kind of energy into another kind of energy
Two classes of microphones - way they derive the signal - how they turn acoustical energy into electrical 1. Dynamic Microphones 2. Condenser/Capacitor Microphone
Dynamic Microphones works by the movement of a conductor in a magnetic field
Moving Coil Dynamic Dynamic Microphone-Diaphragm moves with sound waves that moves coil of wire which is surrounded by a magnet. Therefore voltage is induced in the coil
Ribbon Microphone Also Dynamic The diaphragm is the conductor. Can be tiny but it is still a conductor in a magnetic field
Condenser/Capacitor Microphone Heart has 2 parts: fixed back plate that does not move and a diaphragm that moves with sound wave Capacitor holds a charge Think of as valve or pipe The distance the diaphragm is from the backplate determines how much electricity will pass Have to send voltage to it (steady voltage in, varying voltage out)
Directional Sensitivity. Why important? in what direction will it be sensitive to sound and in what direction will it reject sound. Microphones cannot concentrate on sound therefore we design them with directional sensitivity
3 most common polar patterns Cardioid - heart shaped - Unidirectional
Bidirectional or figure 8 Equally sensitive front and back (0°, 180°) Rejects like crazy from sides (90°, 270°)
Omnidirectional - all the directions Equally sensitive in all directions
How Omnidirectional Polar Pattern is achieved it is a pressure design The diaphragm is one side of a sealed enclosure Microphone doesn't know the direction, it just knows the difference in pressure outside and inside of the enclosure
How Bidirectional Polar Pattern is achieved the diaphragm is suspended between two anchors and is wide open on both sides Pressure gradient
How Cardioid Polar Pattern is achieved pressure gradient plus phase shift Must have phase shift to work Sound waves from front hit diaphragm in different wavelengths therefore there is phase shift and it works Sound waves from back hit diaphragm in the same wavelength therefore there is no phase shift and it does not work
If you cover up these side entry points, the mic will turn into an omni directional mic
Proximity Effect What it is and what microphones have it? What it is? - you get more low frequency output out of the microphone the closer it is to the sound source What microphones? - only pressure gradient design microphones have this -cardioid and bidirectional Low frequencies only, high ones are not effective
Loudspeakers Transducer that takes electrical energy and transforms it into acoustical energy
How loudspeakers work? Exactly like microphones but reverse
What is a point source? -theoretical sound source -omnidirectional radiator -omnidirectional sound source
Free Space no barriers, (walls, floor, etc)
A point source is in free space all points equidistant, acoustical energy is the same
Add 1 barrier (wall - doubling of energy) 3 dB increase (point source hasn't changed)
Add a floor (a wall, a floor, point source in corner)
Another Wall? 6 dB increase, however, point source has still not changed
3dB more again (9dB total) point source doesn't change but we perceive as almost twice as loud
Speakers are tested in anechoic chambers anechoic meaning no echos nothing with point source happen in the chamber, therefore, important to know how room effects sound
Speakers are inefficient. How do we fix? Put diaphragm in a box, port or vent, and/or have a passive radiator
Passive Radiator has no electricity- just diaphragm that is powered by the air pressure in the enclosure
Impedance Speaker has high impedance - takes a lot energy to move it Air has low impedance - takes little energy to move it Problem is a mismatch of impedance (like bike in low gear down a hill, speaker doesn't have a lot of air to manipulate) We want to increase impedance of air to match impedance of speaker
Horn Loading (concert setting) diaphragm pushes air into a narrower "throat" of a horn increases impedance of air to match impedance of speaker make it much louder (efficient) Folded horn is collapsed inside of an enclosure If big enough horn, low frequencies could become directional
Frequency vs Driver size Lower frequencies more effectively produced with larger drivers (diaphragms) Higher frequencies produced with smaller drivers
Cross over device that splits the audio into frequency ranges to be assigned to the appropriate driver -high end often to "tweeters" -low end to "woofers" (subs = "sub woofers")
Active vs Passive Crossovers If splitting happens after the power amplifiers, it is a passive crossover If crossover happens before the amplifiers, it is an active crossover
Why is active more efficient for pro sound and essential for live systems? can stack up the power on the low frequencies want the flexibility to distribute amps where you want them majority of power goes to low ends, we don't struggle to hear high frequencies as much so they don't need as much power
Analog Recording and Types the storing of a waveform that is analogous to the waveform in the air Types - vinyl records Magnetic tape
Magnetic Tape tape is a long piece of plastic with crushed up magnetic material stuck to it use transducers to transfer electrical energy into magnetic energy
How Does Tape Recording works? Wire wrapped around metal, varying voltage sent through it, produces a varying magnetic field, imparts onto tape (record of how field changed over time)
Head produces a varying magnetic field (which is recorded to tape) which is analogous to the change in air pressure
We don't record sound, we record the varying magnetic field which is analogous to the sound
Varying magnetic field is analogous to the varying voltage - which is analogous to the sound (change in air pressure)
3 heads of a professional analog tape machine Erase Record Playback
We want a linear transfer of energy. The problem? the problem is you don't have a linear transfer from what is applied to the tape to what remains on the tape
Zero Cross Distortion any magnetic field strength near 0 becomes 0
Bias (or Bias Tone) a very high frequency (about 150kHz) we add to all analog recordings to get rid of zero cross distortion
Tape Saturation when the tape can't hold a stronger field because all the magnets are already magnetized, it is saturized -you can send it a stronger signal but there is not anything to record it -a kind of distortion that is pleasing for some sounds
Gap Loss Frequency when the wavelength is short enough at a high frequency so there is no difference between one side of the gap of the playback head and the other -when no difference, sound drops out, zero output
Why do we want to solve Gap Loss Frequency? What is solution? will be able to get higher frequencies and record above range of human hearing so we don't hear the distortion Smaller gap - can't change gap, have to buy them smaller Move the tap faster- faster the medium, longer the wavelength
Professional Tape Speeds 30 ips or 15 ips
Print Through and how would avoid? one winding of tape affecting the adjacent winding of the tape (tends to move outward) -would avoid by not letting them lie on each other -that is not practical
Cross Talk very closely related to Print Through -bleeding one track onto its adjacent -same section of tape, not windings
Wow and Flutter Variations in tape speed Slow variations = wow Fast variations = flutter -want as little as possible so you can stay as true to the sound as possible -want to minimize but it is impossible to completely get rid of
Join 4M+ learners. Unlock unlimited quizzes, wrong-answer tracking, flashcards + reminders, study guides, and 1-on-1 challenges.