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Animation Fundamentals Test
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Animation Fundamentals Test
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25 Questions

1. The difference between keyframes is called:
2. What is Gimbal Lock?
3. True or False? A displacement map is typically in black and white.
4. Which of these passes are used for adding depth of field in post?
5. The digital process required to extend 24 fps to 30 fps when converting from PAL to NTSC for US viewing is called:
6. Turning on shadows would increase or decrease render time?
7. Which software does not support animation?
8. What's the process of animation that is done so that the audience will be able to understand the actions of a character as it relates to the story?
9. When beginning to pose a character - what body control do you typically begin posing from?
10. Which of these most accurately describe rigging?
11. A method of reducing or preventing rendering artifacts by using colour information to simulate a higher screen resolution is called:
12. Which of the following is NOT one of the 12 Principle of Animation?
13. What process is associated with mapping images onto models?
14. which is the technique by which movements of actual human is recorded as motion data and applied to rigs of animation models?
15. What will happen to the animation when keyframes are closer together?
16. Blocking is usually the first step in which style of animation?
17. _____________________ refers to using computer software to create 3D computer models of characters - props - and sets.
18. Which of these aspect ratios is associated with widescreen images?
19. What Animation Principle prepares the audience for a major action - such as starting to walk or run?
20. Which of these are NOT light sources in a three point lighting system?
21. What process is used to combine rendered files into final images?
22. Which of these processes are used to simulate light passing through and bouncing out of translucent surfaces such as wax or skin?
23. which type of rendering produces 100% physically correct render?
24. What is the main advantage of recording the live action movement you intend to animate?
25. Which 3d format can export the animation?