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AutoDesk Maya Fundamentals Test
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AutoDesk Maya Fundamentals Test
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25 Questions

1. True or False? To deform (influence) particles - you can use Deformers like Bend and Twist.
2. Which material channel enables an object to appear to have detailed geometry without modeling it?
3. What key would you hold down to snap to vertices?
4. What does Maya's classic 4-panel layout consist of?
5. Which of these can you use to edit an animation?
6. Which one of these is not a scripting language you can use in Maya:
7. When zooming up close on an object and some of the object disappears - what should you adjust?
8. For photo-realistic rendering which of these has to be true?
9. What button makes a selected object a parent of another selected object?
10. What is the keyboard shortcut to hide selected objects?
11. what does the hotkey F3 do in maya?
12. What does the Extrude tool do?
13. In animation - if you want a character???s hand to stick to an object - while the rest of the body is free to move - what would you use on the arm?
14. What is the window called that displays a lists of all polygons - lights - dynamics - groups - and etc in a maya scene?
15. What is the short command to change the main menu bar to animation ?
16. In stereoscopic renderings the ______ defines the zero point of depth of field.
17. You can isolate objects for rendering by:
18. Which mode allows you to orient joint axis?
19. To extrude edges or faces along a path curve - you can use:
20. What shortcut do you use to grow your selection (ie. when working with faces or vertices)?
21. When finished modeling - what needs to be done - before applying custom textures?
22. Maya can import .3ds geometry files by default
23. What are the Hotkeys for the various menu groups?
24. On a rig - what would you use to change the orientation of an IK joint chain directly?
25. What is the script language that Maya utilizes?

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