Pose-to-pose is common character animation technique. In this process of blocking out poses and timing, the animator may wish to disable all interpolated motion. How can you disable all inbetweening in the viewport wihout changing the animation curve?

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Autodesk Maya, commonly shortened to just Maya, is a 3D computer graphics application that runs on Windows, macOS and Linux, originally developed by Alias and currently owned and developed by Autodesk. It is used to create assets for interactive 3D applications, animated films, TV series, and visual effects.
Blender and Maya are two of the most popular 3D software applications on the market today.


Pose-to-pose is common character animation technique. In this process of blocking out poses and timing, the animator may wish to disable all interpolated motion. How can you disable all inbetweening in the viewport wihout changing the animation curve?