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LightWave Fundamentals Test
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LightWave Fundamentals Test
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25 Questions

1. Lightwave now provides a tool for almost instant animation rig set up. What is it called?
2. If you wanted to save your configuration settings - where would you save them?
3. After being used to create the digital sets on Avatar - Lightwave added the ability to use hand held devices to move the digital camera in real time. What is that feature called?
4. The Exploded Parts toggle is used for what?
5. What kind of imagery would Fracture be good at creating?
6. Lightwave allows 3 and 4 sided polygons to become subpatched in its standard mode. Which SubD type allows more than 4 sides to be subpatched?
7. Because ServerRecord is constructed at the top level of the environment - what else is it considered?
8. When building a skeleton out of bones - and after activating the bones the geometry becomes twisted and deformed - what did you forget to do?
9. If when loading a scene - Lightwave prompts you for object and image location - what wasn't set correctly?
10. In order to use the Heat Shrink tool - what does your object need?
11. What does Edge Padding do?
12. Which key opens the 'Surface Name' panel -“ to rename the selected polygons?
13. In Layout - moving an object over another object and holding down a key will snap it to the pivot point of the object you currently do not have selected. What is that key?
14. Why should there be only one ServerRecord instance in your script?
15. What is the Control Booth for?
16. What key toggles between selection modes?
17. What does -œMass Method- do?
18. What is new about sampling in Lightwave 11?
19. How many ServerTagInfo instances can be defined?
20. In Modeler - you can quickly center your selection to 0 - 0 - 0 by pressing this hotkey.
21. Which of the following is a Generic_ExportFBXCommand argument?
22. When creating a primitive in Modeler - what does the left and right arrows do?
23. In Modeler - what tool allows you to move a point or selection of points and connect it to another point - without changing the shape of the selected points?
24. Subdividing a poly adds more geometry to existing object. What is the default hotkey?
25. How do you access a node through your Texture Editor?