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Maya 3D Computer Modeling
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Maya 3D Computer Modeling
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25 Questions

1. Create a primitive shape - add edge loops - edit edge loops/faces/vertices. Made up of faces - edges.

2. The connection between a shader and texture.

3. The 3D view of your shot.

4. Scaling all directions at once.

5. Imitates rectangular neon light source - Light comes out of source area

6. Made up of isoparms (edges) - controlled vertices - patches (faces).

7. A black and white image that is used to give the illusion of a bumpy surface.

8. Shows you the resolution of your shot and the aspect ratio of your render cam.

9. Apply more than one material on object depending on position of ramp

10. A light used to simulate sunlight and works by rotation.

11. Includes translating - rotating - and scaling an object in (x -y -z).

12. Picking one arrow and scaling one direction at a time.

13. Software written specifically for that studio.

14. A part of the software where you tell Maya that you only want certain lights to affect certain objects.

15. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels

16. Modified shape to specular

17. Mathematically most simple - No specular - Used for matte finishes

18. Combine color map with transparency map to create a label that can be applied to surface

19. Polygons - NURBS - SubDs

20. When you take all rendered images into a software and turn them into a single movie file.

21. A light that is being emitted in all directions.

22. Image or color that wraps around the model.

23. The darkest color an object will ever be.

24. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape

25. Rendering (taking pictures of) a whole sequence or "batch" of images.