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Maya 3D Computer Modeling
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Maya 3D Computer Modeling
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25 Questions

1. The box where an important action must fit so that nothing gets cut off.

2. Fakes true environment - Less time to calculate - Resembles true reflections - Image projected on virtual shape

3. Includes translating - rotating - and scaling an object in (x -y -z).

4. Imitates rectangular neon light source - Light comes out of source area

5. Picking one arrow and scaling one direction at a time.

6. Defines where material is transparent - AKA Scalar Maps

7. A light used to simulate sunlight and works by rotation.

8. Imitates sun - Position of light is irrelevant - Rotation orientation of light is important

9. Only through Ray Tracing - Requires at least two surfaces - Requires modeling inside and outside of glass vessels

10. Mathematically most simple - No specular - Used for matte finishes

11. Off-the-shelf software that anyone uses.

12. When one object is a parent object - one is a child object - and whatever the parent object does - the child does the same.

13. The darkest color an object will ever be.

14. Textures that the software makes for you so that they render faster. 2D texture wraps around the model - 3D goes inside the object.

15. Gesture thumb to right - index up - and middle towards you. Represents the axis: positive X is your thumb - positive Y is index finger - and middle finger is positive Z.

16. Imitates light bulb - Omni-directional light rays - Fog

17. Do alter silhouette edge of object - Require higher tesselation of surface

18. A container that has either a shader - texture - etc.

19. A black and white image that is used to give the illusion of a bumpy surface.

20. A texture that was taken from a file.

21. Has specular - Fall off differs from Blinn

22. Modified shape to specular

23. Software that uses graphics to click on/buttons instead of typed commands.

24. Software written specifically for that studio.

25. Has sepcular - Used for really shiny objects