Home > Computer Graphics Design > Quizzes > Zbrush Fundamentals Test
Zbrush Fundamentals Test
Fast practice, instant feedback. Timer auto-submits when time’s up.
Avg score: 14% Most missed: “Use this feature to scale models to reference images.”
Zbrush Fundamentals Test
Time left 00:00
25 Questions

1. Grayscale images loaded into ZBrush to add effects to sculpting brushes are:
2. Exponent slider controls the ______ for the 3D Posterize effect.
3. Press which key for Move mode?
4. Which Brush Modifier slider will apply multiple brushes at once along the stroke to the surface?
5. What would happen if you held down the 'Ctrl' key while hovering over buttons?
6. Which function will store new data in an existing key frame?
7. True or False? In Edit Mode - Alt + right clicking on a ZSphere will remove it.
8. A 2k texture map has how many pixels in it?
9. Which materials use image maps to simulate the effects of lighting on different types of surface?
10. True or False? It is impossible to use MatCap information as a shader for the Standard Materials in LightCap.
11. Which of these is not a form of Symmetry?
12. To erase a mask press and hold?
13. This shortcut will select a subtool?
14. In Zscript - groups of characters are called?
15. Changing the ______ in the Directional Mask Curve will give control of the alpha placement with minimal overlapping of the alpha
16. Zbrush Alphas contain over how many gray levels?
17. A pattern of polygons that constitutes a mesh is called?
18. True or false? When enabling Projection Master sculpted detail can be transformed - rotated - and scaled.
19. Which button do you use to allow a mesh to be edited by the sculpting tools?
20. If you are using a brush to paint or sculpt on only an objects cavities what file menu and tab would you find the setting to do this?
21. Which of the following is not found in the deformation sub-palette
22. If you have 4 subtools and a system that can handle X million polygons - your model can be composed of how many polygons?
23. You must turn on Record mode in 3D Layers in order to record changes to:
24. If you want to save only the currently active mesh - where would you go?
25. Under what palette is the background gradient range slider found?