By Fatskills Exam Guides Team — the exam nerds behind 28,500+ quizzes and 2.1M practice questions across 500+ global exams.
User research is the systematic study of users to uncover needs, behaviors, and pain points—so you can build products they actually want. It’s not just "asking users what they want" (they often don’t know); it’s about observing, measuring, and interpreting why they do what they do. Generative research (e.g., interviews, ethnography) helps you discover problems and opportunities early, while evaluative research (e.g., usability tests, A/B tests) helps you validate solutions later. Qualitative (words, stories) and quantitative (numbers, metrics) methods answer different questions, and mixed methods combine both for deeper insights.
Real-world example:When Stripe redesigned its dashboard, the team used generative research (interviews with small-business owners) to uncover that users struggled with cash-flow visibility. They then ran evaluative research (usability tests on prototypes) to validate that a new "Cash Flow" tab reduced time-to-insight by 40%. Finally, they used quantitative data (clickstream analytics) to confirm the feature increased retention by 12%.
Generative Research: Research done before you have a solution, to discover problems, needs, or opportunities. Examples: interviews, diary studies, ethnography. Goal: "What should we build?"
Evaluative Research: Research done after you have a solution (or prototype), to test if it works. Examples: usability tests, A/B tests, surveys. Goal: "Does this work? How can we improve it?"
Qualitative Research: Non-numerical data (words, stories, observations) that answers why or how. Examples: user interviews, open-ended survey questions, session recordings. Strength: Depth, context, uncovering "unknown unknowns." Weakness: Hard to scale; subjective interpretation.
Quantitative Research: Numerical data that answers what, how much, or how many. Examples: analytics (e.g., Google Analytics), A/B tests, closed-ended surveys (e.g., NPS, CSAT). Strength: Scalable, statistically significant, objective. Weakness: Lacks context; can’t explain why something happens.
Mixed Methods: Combining qualitative and quantitative research to offset each method’s weaknesses. Example: Run a survey (quant) to identify pain points, then interview users (qual) to understand why those pain points exist.
Jobs-to-be-Done (JTBD): A framework for uncovering why users "hire" a product (the "job" they’re trying to get done). Example: People don’t buy a drill; they buy a hole in the wall. Key question: "What progress is the user trying to make in a given circumstance?"
Double Diamond (Design Council): A 4-phase process for problem-solving:
Deliver (evaluate and refine solutions).
ICE Score (Impact, Confidence, Ease): A prioritization framework for research questions or features:
Ease: How easy is it to execute? (1–10 scale) Formula: ICE = Impact × Confidence × Ease
ICE = Impact × Confidence × Ease
NPS (Net Promoter Score): A quantitative metric for customer loyalty: "How likely are you to recommend [product] to a friend?" (0–10 scale).
Detractors (0–6): Unhappy customers. Formula: NPS = % Promoters – % Detractors
NPS = % Promoters – % Detractors
System Usability Scale (SUS): A 10-question survey to measure usability (quantitative). Example question: "I found the system unnecessarily complex" (1–5 scale, strongly disagree to strongly agree). Score range: 0–100 (68+ is "good," 80+ is "excellent").
Triangulation: Using multiple research methods to validate a finding. Example: If interviews (qual) suggest users struggle with checkout, confirm with analytics (quant) showing high drop-off rates.
False Consensus Effect: The cognitive bias where PMs assume users think/behave like they do. Correction: Always validate assumptions with research.
How to run a user research project (end-to-end):
Example: A fintech app wants to improve its savings feature. Goal: "Understand why users abandon the savings goal setup flow."
Choose the Right Method(s)
Example: For the fintech app, start with interviews (qual) to uncover pain points, then analyze funnel data (quant) to see where users drop off.
Recruit Participants
Example: Recruit 10 users who abandoned the savings goal setup flow in the last 7 days.
Conduct the Research
Example: In interviews, users say, "I don’t understand what ‘round-ups’ are." In analytics, you see 70% drop-off at the "round-ups" step.
Synthesize Insights
Example: Combine interview quotes ("I don’t get round-ups") with analytics (70% drop-off) to conclude: "Users don’t understand the ‘round-ups’ feature."
Translate Insights into Action
Mistake: Running research after building the product (e.g., usability testing a live feature). Correction: Start with generative research before building. Use evaluative research to iterate. Why: Fixing problems early is 10x cheaper than post-launch.
Mistake: Relying only on quantitative data (e.g., analytics) without qualitative context. Correction: Use mixed methods. Why: Analytics show what users do; interviews show why. Example: Analytics show high drop-off at checkout, but interviews reveal users abandon because shipping costs are hidden.
Mistake: Asking users, "Would you use this feature?" (They’ll say yes to be nice.) Correction: Ask about past behavior ("Tell me about the last time you tried to [do X]") or observe behavior (e.g., usability tests). Why: People are bad at predicting future behavior.
Mistake: Recruiting the wrong users (e.g., testing a B2B feature with consumers). Correction: Screen participants carefully (e.g., "Must be a small-business owner who uses accounting software"). Why: Wrong users = wrong insights.
Mistake: Ignoring small sample sizes in qualitative research (e.g., drawing conclusions from 2 interviews). Correction: Aim for saturation (stop when you’re not hearing new insights). Typically 5–10 interviews for qualitative. Why: Small samples miss edge cases.
Better answer: "It depends on the question. If I need to explore (e.g., ‘Why are users churning?’), I’d start with qualitative (interviews). If I need to measure (e.g., ‘Does this new onboarding flow reduce drop-off?’), I’d use quantitative (A/B test). Often, I’d use both: qualitative to generate hypotheses, quantitative to test them at scale."
"A stakeholder says, ‘We don’t need research—we already know what users want.’ How do you respond?"
Better answer: "I’d ask, ‘What evidence do we have for that?’ Often, assumptions are based on anecdotes or personal experience. Research helps us validate (or invalidate) those assumptions with real user data. For example, at [Company X], we assumed users wanted [Feature Y], but research showed they actually struggled with [Problem Z]. Would you be open to a small experiment to test this?"
"How do you handle conflicting research findings (e.g., interviews say users hate a feature, but analytics show high usage)?"
Better answer: "I’d triangulate the data. High usage might mean the feature is necessary but frustrating (e.g., users have no alternative). I’d dig deeper with follow-up interviews to understand the why behind the usage. For example, at [Company Y], analytics showed high usage of a support chat, but interviews revealed users only used it because the self-service docs were confusing. We fixed the docs, and chat usage dropped by 30%—a win for both users and the support team."
"What’s the difference between generative and evaluative research?"
Answer: Run a quantitative A/B test with a larger sample to measure the feature’s impact on both engagement and NPS. If the data shows a net negative (e.g., engagement up 5% but NPS down 10%), kill the feature. Why: Small qualitative tests can surface problems, but quantitative data is needed to measure trade-offs at scale.
Scenario: You’re launching a new mobile app. Your PM wants to skip generative research and go straight to A/B testing the onboarding flow. What’s the risk?
Answer: You might optimize for the wrong problem. Without generative research, you don’t know why users drop off. Example: If analytics show 50% drop-off at Step 3, but you don’t know why, you might A/B test the wrong fix (e.g., changing button color when the real issue is confusing copy). Why: Generative research uncovers the root cause; evaluative research optimizes the solution.
Scenario: A survey shows 80% of users say they "love" your product, but retention is only 20%. What’s likely happening, and how would you investigate?
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