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UX Design Practice Test 3: Thinking Like a UX Designer
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The UX designer makes a product or service usable, enjoyable, and accessible.

UX Design Practice Test 3: Thinking Like a UX Designer
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25 Questions

1. Fill in the blank: A framework creates the basic structure that focuses and supports a problem that you’re trying to solve, like an outline for a project. UX designers use various frameworks to organize their approach to designs based on ____________ and the type of organization they work for. Their ability to multitask
2. A user with limited vision is interacting with a mobile device. Software on the device allows the user to navigate and interact using their voice. What assistive technology does this scenario describe?
3. What should you consider when creating an equity-focused product?
4. Assistive technology includes any product, equipment, or systems that can enhance learning, working, and daily living for people with disabilities. Which of the following assistive technologies can help people with limited dexterity?
5. When designing cross-platform experiences, which platform should you focus on first when you build a new product?
6. What is the final step in user-centered design?
7. What is a brand identity?
8. Fill in the blank: During the empathize phase of the design thinking process, your primary goal is to _____.
9. Which of the following are examples of assistive technology?
10. Fill in the blank: Equity-focused design is both accessible and fair to _____ .
11. A designer is just starting the user-centered design process. What is the first thing they need to do?
12. In which phase of Design Thinking would a designer learn more about the user and their problems, wants, and needs?
13. What is responsive design?
14. What does an equity-focused design approach seek to do?
15. User-centered design begins with the step: understand. What is the second step of the process?
16. Assistive technology includes any product, equipment, or systems that can enhance learning, working, and daily living for people with disabilities. Which of the following assistive technologies can help people with limited vision?
17. User-centered design begins with the steps Understand and Specify. What is the third step of the process?
18. What is user-centered design?
19. In which phase of Design Thinking will a designer gain insights about future improvements to the product?
20. Which of the following are best practices when designing for mobile experiences?
21. A designer builds a product that meets the needs of specific individuals and groups who have been excluded in the past. What type of design are they practicing?
22. What is a platform?
23. A designer completes the first three steps of the user-centered design process. This results in a design they hope will solve the end user’s problem. What is the final step in the process?
24. Previously, designers were primarily designing for a desktop platform. Now, they are designing for many different platforms and products need to adapt to whatever screen the user is on. What type of design helps designers accomplish this?
25. When following the user-centered design approach, what should a designer do after completing initial user research to better understand the user?