By Fatskills Exam Guides Team — the exam nerds behind 28,500+ quizzes and 2.1M practice questions across 500+ global exams.
For aspiring product designers, graphic designers transitioning to UX, and bootcamp students
These three cognitive psychology laws explain how users process information, make decisions, and interact with interfaces. Mastering them helps you design faster, more intuitive experiences—like simplifying a checkout flow to reduce cart abandonment (Hick’s Law), making buttons easier to tap on mobile (Fitts’s Law), or organizing a dashboard so users don’t feel overwhelmed (Miller’s Law). For example: - Hick’s Law-Redesigning a hospital’s appointment booking form from 20 fields to 5, cutting drop-off by 40%. - Fitts’s Law-Moving the "Submit" button closer to the form on a mobile checkout screen, increasing conversions. - Miller’s Law-Grouping a banking app’s transaction history into "Today," "This Week," and "Older" to reduce cognitive load.
Hick’s Law The more choices a user has, the longer it takes them to decide. UI Example: A restaurant menu with 50 items vs. 7 curated "Chef’s Picks." The latter speeds up decision-making.
Fitts’s Law The time to reach a target depends on its size and distance from the user’s starting point. UI Example: A large, thumb-friendly "Add to Cart" button at the bottom of a mobile screen (vs. a tiny link at the top).
Miller’s Law (The Magical Number Seven, ±2) Humans can hold ~7 items in working memory at once (give or take 2). UI Example: A settings menu with 3–5 grouped sections (e.g., "Account," "Notifications," "Privacy") instead of 15 scattered options.
Progressive Disclosure Show only essential info upfront; reveal details as needed. UI Example: A "Show More" button in an FAQ section (Hick’s Law + Miller’s Law).
Thumb Zone (Mobile Ergonomics) The area of a mobile screen easily reachable by the thumb. UI Example: Placing primary actions (e.g., "Pay Now") in the bottom-right corner (Fitts’s Law).
Chunking Breaking info into smaller, digestible groups. UI Example: Phone numbers formatted as (123) 456-7890 instead of 1234567890 (Miller’s Law).
(123) 456-7890
1234567890
Visual Hierarchy Arranging elements to guide attention (size, color, contrast). UI Example: A bold, high-contrast "Sign Up" button vs. a faint "Learn More" link (Fitts’s Law + Hick’s Law).
Affordance Design elements should suggest their function (e.g., buttons look clickable). UI Example: A 3D-style "Submit" button vs. a flat, text-only link (Fitts’s Law).
Jakob’s Law Users expect interfaces to work like ones they already know. UI Example: Placing a shopping cart icon in the top-right corner (consistent with Amazon, eBay).
Gestalt Principles (Proximity, Similarity, Closure) How humans perceive groups of objects as a whole. UI Example: Grouping related form fields (e.g., "Billing Address") with spacing (Proximity) or using the same color for all primary buttons (Similarity).
How to apply these laws in your design process:
Figma Tip: Use the Sticky Notes tool to label pain points (e.g., "Too many form fields here").
Sketch Low-Fidelity Wireframes (Pen & Paper or Figma)
Figma Tip: Use Auto Layout to test button sizes and spacing.
Test with Guerrilla Usability Testing (5 Users)
Pro Tip: Record sessions with Figma’s User Testing plugin or Maze.
Iterate Based on Feedback (Figma)
Figma Tip: Use Variants to test different button sizes/placements.
Validate with A/B Testing (Optional)
Mistake: Adding too many options to a dropdown menu (e.g., 30 countries). Correction: Use progressive disclosure (e.g., a searchable dropdown or a "Most Popular" section first). Rationale: Hick’s Law—fewer choices = faster decisions.
Mistake: Making all buttons the same size (e.g., "Submit" and "Cancel" both 30x30px). Correction: Prioritize primary actions (e.g., "Submit" = 48x48px, "Cancel" = 36x36px). Rationale: Fitts’s Law—larger targets are easier to hit.
Mistake: Cramming 15 form fields into one screen. Correction: Break into multi-step forms or group related fields (e.g., "Personal Info"-"Payment"). Rationale: Miller’s Law—users can’t remember 15+ items at once.
Mistake: Placing a critical button (e.g., "Checkout") in the top-left corner on mobile. Correction: Move it to the thumb zone (bottom-right). Rationale: Fitts’s Law—closer = faster.
Mistake: Using the same color for primary and secondary buttons. Correction: Use high contrast (e.g., blue for "Submit," gray for "Cancel"). Rationale: Fitts’s Law + Visual Hierarchy—users should instantly recognize the primary action.
Tricky Distinction: Wireframe vs. Prototype-Wireframes = low-fidelity structure (Hick’s/Miller’s); Prototypes = interactive (Fitts’s).
What Interviewers Look For
Tricky Distinction: Usability Test vs. User Interview-Usability tests = observing tasks (Fitts’s/Hick’s); Interviews = asking about pain points (Miller’s).
Common Interview Questions & How to Answer
Scenario: A stakeholder wants to add 10 new features to a mobile app’s homepage. How do you use design principles to advise against clutter? Answer: Use Hick’s Law (too many choices overwhelm users) and Miller’s Law (users can’t remember 10+ items). Suggest progressive disclosure (e.g., hide less important features in a "More" menu) or A/B test to see if the new features improve engagement.
Scenario: Users keep missing the "Submit" button on a desktop form. What’s the likely issue, and how do you fix it? Answer: Fitts’s Law—the button is likely too small or too far from the cursor’s natural path. Fix by:
Adding visual contrast (e.g., bold color, drop shadow).
Scenario: A user abandons a checkout flow after the payment screen. What cognitive principle might be at play, and how do you diagnose it? Answer: Miller’s Law—users may be overwhelmed by too many fields (e.g., billing + shipping + payment info). Diagnose with:
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