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For aspiring product designers, UX bootcampers, and graphic designers transitioning to UX
Generative and evaluative research are two core UX research phases that answer different questions: - Generative research (aka "discovery" or "exploratory" research) helps you understand problems before designing solutions. It answers: Who are our users? What are their pain points? What do they need? Example: Interviewing nurses to uncover frustrations with a hospital’s patient portal before redesigning the appointment-booking flow.- Evaluative research tests whether your designs work for users. It answers: Can users complete tasks? Where do they get stuck? Does the solution solve the problem? Example: Running a usability test on a checkout flow prototype to see if users abandon their carts at the payment step.
Why it matters: Skipping generative research leads to "solutions in search of a problem" (e.g., adding a chatbot because it’s trendy, not because users need it). Skipping evaluative research risks shipping a product that looks good but fails in real use (e.g., a "beautiful" dashboard no one can navigate).
Affinity Diagramming: Grouping qualitative data (e.g., interview notes) into themes. Example: Clustering sticky notes from user interviews into themes like "Payment Confusion" or "Slow Load Times."
Evaluative Research
Goal: Define what to design before designing it.Actions:- Figma/Whiteboard: Create a research plan (objectives, questions, methods). Example: - Objective: Understand why patients abandon the hospital portal. - Questions: "What’s the hardest part of booking an appointment?" "What do you wish the portal did?" - Method: 5 user interviews + 1 contextual inquiry.- Recruit Participants: Use tools like User Interviews or Respondent to find 5–8 target users (e.g., patients aged 30–60 who’ve used the portal).- Conduct Interviews: Ask open-ended questions (e.g., "Tell me about the last time you booked an appointment online"). Record sessions (with consent) and take notes.- Synthesize Data: Use affinity diagramming in Figma or Miro to group insights. Example themes: - "Patients forget their login info" → Need password recovery improvements. - "Can’t find available slots" → Need better calendar filtering.- Share Findings: Create a 1-page summary with quotes, themes, and opportunity areas (e.g., "Improve login flow" or "Redesign the calendar UI").
Figma Tip: Use the Sticky Notes plugin to quickly cluster insights.
Goal: Translate insights into rough designs.Actions:- Sketch Wireframes: Draw 3–5 variations of key screens (e.g., login, calendar, confirmation) on paper or in Figma. Focus on layout, not visuals.- Apply Heuristics: Check designs against Nielsen’s 10 Heuristics. Example: - "Does the calendar show available slots clearly?" (Visibility of system status) - "Can users undo an action?" (User control and freedom) - Create a Prototype: Link screens in Figma to simulate the flow (e.g., login → calendar → confirmation).
Goal: Validate if the design solves the problem.Actions:- Plan the Test: Write a test script with 3–5 tasks (e.g., "Book an appointment with Dr. Smith for next Tuesday").- Recruit Users: Aim for 5–7 participants (Nielsen’s rule: 5 users find 85% of issues).- Run Usability Tests: Use Figma’s Prototype Mode or Maze to observe users completing tasks. Note: - Where they hesitate (e.g., "I don’t see the ‘Book’ button"). - What they say (e.g., "This calendar is confusing").- Analyze Results: Tally issues (e.g., "4/5 users couldn’t find the ‘Book’ button"). Prioritize fixes using severity ratings (1 = minor, 4 = critical).- Iterate: Redesign based on feedback (e.g., move the "Book" button to the top-right, add a tooltip).
Figma Tip: Use Figma’s Observation Mode to record user sessions and share clips with stakeholders.
Strong Answer: "First, I’d run generative research (e.g., interviews with users who’ve tried meditation apps) to uncover pain points like ‘I can’t find short sessions for my commute.’ Then, I’d design a prototype and test it with evaluative research (e.g., usability tests to see if users can find the ‘5-minute sessions’ filter)."
Evidence of Synthesis
Show affinity diagrams, themes, or insight summaries in your portfolio. Example:
Iteration Stories
Interviewers love "We tested this, found X, and changed Y" stories. Example:
Tool Proficiency
Answer: Use generative research to validate the need first. Ask users: "Have you ever wished you could chat with a bank rep while using the app? What for?" If the data shows demand, then explore solutions. (Key principle: Don’t design based on assumptions.)
Scenario: You’re testing a prototype of a food-delivery app. Users complete the task ("Order a pizza") but take 3 minutes and look frustrated. What do you do next?
Answer: Dig deeper with follow-up questions (e.g., "What was confusing?") and observe their clicks. Likely issues: Hick’s Law (too many choices) or poor information hierarchy (key info buried). (Key principle: Usability testing reveals "why," not just "what.")
Scenario: Your team wants to A/B test two versions of a "Subscribe" button (green vs. red). What’s missing from this plan?
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