By Fatskills Exam Guides Team — the exam nerds behind 28,500+ quizzes and 2.1M practice questions across 500+ global exams.
The System Usability Scale (SUS) and Single Ease Question (SEQ) are quick, standardized ways to measure how easy (or frustrating) a product is to use. Think of them as a "usability thermometer"—they give you a single score to compare designs, track improvements, or prove to stakeholders that your changes worked.
Example: You redesign a hospital’s patient portal to let users book appointments in 3 steps instead of 7. After testing, you run a SUS survey and see the score jump from 45 (poor) to 78 (good). Now you can confidently say, "This redesign made the portal 73% more usable." SEQ, on the other hand, asks users to rate a specific task (e.g., "How easy was it to find your lab results?") on a 1–7 scale, helping you pinpoint exactly where users struggle.
System Usability Scale (SUS): A 10-question survey (odd-numbered questions are positive, even are negative) that gives a 0–100 score of overall usability. Example: After testing a new mobile banking app, users rate statements like "I found the app unnecessarily complex" (1 = Strongly Disagree, 5 = Strongly Agree). A score >68 is "good"; >80 is "excellent."
Single Ease Question (SEQ): A single question asked after a user completes a task: "Overall, how difficult or easy was this task to complete?" (1 = Very Difficult, 7 = Very Easy). Example: After a user books a flight, you ask, "How easy was it to select your seat?" Scores <5 signal problems.
Likert Scale: A rating scale (e.g., 1–5 or 1–7) used in SUS and SEQ. Example: "I think I would use this website frequently" (1 = Strongly Disagree, 5 = Strongly Agree).
Ceiling/Floor Effects: When scores cluster at the top (ceiling) or bottom (floor) of a scale, making it hard to measure improvement. Example: If 90% of users rate a task as "7" on SEQ, the scale isn’t sensitive enough—try a 1–10 scale instead.
Standardization: Using the same questions, scale, and scoring method every time to compare results. Example: Always use the exact SUS wording (don’t change "I found the system very cumbersome" to "This was hard to use").
Benchmarking: Comparing your SUS/SEQ scores to industry standards. Example: A SUS score of 70 is average for e-commerce; 80+ is elite (like Amazon).
Task Completion Rate: The % of users who successfully finish a task (e.g., "80% of users booked an appointment without help"). SEQ scores often correlate with this—low SEQ = low completion.
Heuristic Evaluation: A usability inspection where experts check a design against Nielsen’s 10 Usability Heuristics (e.g., "Does the system match real-world language?"). Example: If users struggle to find a "Cancel Subscription" button, it violates Visibility of System Status and User Control and Freedom.
Guerrilla Testing: Quick, informal usability tests with 5–10 users (e.g., asking strangers in a café to try your prototype). Example: After a SEQ test, you notice users rate "Finding the return policy" as a 3/7, so you move the link to the footer.
A/B Testing: Comparing two versions of a design to see which performs better. Example: Version A (SUS = 65) vs. Version B (SUS = 72)—you ship Version B.
Cognitive Load: The mental effort required to use a product. High cognitive load = low SUS/SEQ scores. Example: A form with 20 fields will score worse than one with 5.
Progressive Disclosure: Showing only the most important info first, then revealing details as needed. Example: A checkout flow that hides shipping options until the user enters their address (reduces cognitive load, improves SEQ).
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