Human Computer Interaction
Fast practice, instant feedback. Timer auto-submits when time’s up.
Avg score: 74% Most missed: “They increase productivity - They offer constraint and consistency checks - They…”
Human Computer Interaction
Time left 00:00
25 Questions

1. 1. speech recognition 2. semantic - grammar issues - vague meanings - contradictory statement

2. What it will look like - What components it will require - How the screens will be laid out

3. 1.creating descriptions of the people who do the work 2.describing the different goals involved in the work 3.documenting the work step by step 4.creating different stories about how the various aspects of the work are done 5.creating charts and diag

4. Participants - design - tester

5. Easy and inexpensive to make - Flexible enough to be constantly changed and rearranged - Complete enough to yield useful feedback about specific design questions

6. Location - Logical Grouping - Conventions - Redundancy

7. Low- fidelity prototypes - Evaluations - Wireframes - Functional prototypes

8. 1.low memory requirement 2. self- explanatory 3. simple linear presentation 4.easy for beginner

9. They increase productivity - They offer constraint and consistency checks - They facilitate team approaches - They ease maintenance

10. Gulfs of execution relate to the effectiveness principle - Gulfs of evaluation relate to the efficiency principle

11. Effectiveness/Usefulness 1.Utility 2.Safety(Recovery) 3.Flexibility(Customization) 4.Stability - Efficiency/Usability

12. 1. low memory requirements 2. self- explanatory 3.easy to undo errors 4. sppropriate for beginners

13. 1. the people who are involved with the work 2. the things they use to do the work - 3. the process that are involved in the work - 4. the information required to do the work - 5. the constraints imposed on the work - 6. the inputs required by the wo

14. They require knowledge of problem space - They can lead beyond the problem space - There is no formal semantics for defining symbol meaning

15. Consistency-Correctness - Generalizability - Conventions - Familiarity - Location - Modes

16. Menu options create small articulatory distance

17. They are quick and easy to create - They provide a consistent model for all team members - They are easy to use with other design methods - They make the user real in the mind of the designer

18. 1.require knowledge of the task domain - 2.may require tedious clarification dialogues - 3.complex system development

19. Establishing the goal - Forming the intention - Specifying the action sequence - Execute the action sequence - Perceiving the world state - Interpreting the perception - Evaluate the interpretation

20. They are quick and easy to perform - They can be done before any preliminary designs have been made - They will let you know how people organize information - They will expose underlying structures

21. 1.free phase 2.captive phase 3. termination phase

22. 1.rapid and inflexible navigation 2.inefficient for large menu navigation 3.inefficient use of screen real estate 4. slow for expert

23. 1.command line 2.menu- based interface 3.form fill- in 4.question and answers 5.direct manipulation 6.metaphors 7.web navigation 8.3d environments 9.zoomable interface 10.natural language

24. Goals - Execution - World - Evaluation

25. Direct indirect - corporate documentation - logs and notes - questionnaires