By Fatskills Exam Guides Team — the exam nerds behind 28,500+ quizzes and 2.1M practice questions across 500+ global exams.
Linear motion is the study of how objects move in a straight line—how far they go (displacement), how fast they move (velocity), and how quickly their speed changes (acceleration). This is foundational for the AP Physics exam because it’s the basis for nearly all mechanics problems. A real-world example: When a skydiver jumps from a plane, their motion starts with free fall (acceleration due to gravity) until air resistance becomes significant. Understanding these concepts lets you predict where the skydiver will be at any moment or how fast they’re moving when they pull the parachute.
Example: If you walk 3 m east, then 4 m west, your displacement is 1 m west (not 7 m).
Average velocity (v_avg): Displacement divided by time interval: v_avg = ?x / ?t.
Units: m/s. Vector (has direction).
Instantaneous velocity: Velocity at a single moment in time (slope of the position-time graph at a point).
Average acceleration (a_avg): Change in velocity divided by time interval: a_avg = ?v / ?t.
Units: m/s². Vector (direction matters).
Kinematic equations (for constant acceleration):
Variables: v = final velocity, v? = initial velocity, a = acceleration, t = time, ?x = displacement.
Free fall: Motion under the influence of only gravity (ignore air resistance). On Earth, a = g = 9.8 m/s² downward (AP often uses 10 m/s² for simplicity).
Example: A ball dropped from a cliff accelerates at 9.8 m/s² until it hits the ground.
Position-time (x-t) graph: Slope = velocity. Curved line = acceleration.
Velocity-time (v-t) graph: Slope = acceleration. Area under the curve = displacement.
Acceleration due to gravity (g): 9.8 m/s² (downward). Always acts downward, even if an object is moving upward (e.g., a thrown ball slows down on the way up).
Vector vs. scalar:
Correction: Displacement is the straight-line change in position (vector); distance is the total path length (scalar). Example: Walking in a circle returns you to start (displacement = 0, distance = circumference).
Mistake: Forgetting that g is always downward (even for upward motion).
Correction: If upward is +, then a = –9.8 m/s² for free fall. A ball thrown upward slows down at 9.8 m/s².
Mistake: Using kinematic equations when acceleration isn’t constant.
Correction: Kinematic equations only work for constant acceleration. For non-constant acceleration (e.g., air resistance), use calculus or energy methods.
Mistake: Mixing up velocity and acceleration signs.
Correction: Velocity and acceleration can have opposite signs (e.g., a ball moving upward (+v) but accelerating downward (–a)).
Mistake: Ignoring initial velocity (v? = 0) for dropped objects.
Answer: A) –10 m/s. Explanation: Use v = v? + at-v = 20 + (–10)(3) = –10 m/s (negative = downward).
A car accelerates from rest at 4 m/s² for 5 s. How far does it travel?
Answer: 50 m. Explanation: Use ?x = v?t + ½at²-?x = 0 + ½(4)(5)² = 50 m.
On a velocity-time graph, a straight line with a negative slope represents:
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