By Fatskills Exam Guides Team — the exam nerds behind 28,500+ quizzes and 2.1M practice questions across 500+ global exams.
"Mastering kinematics unlocks 10–15% of your A-Level Mechanics paper—and it’s the difference between a C and an A. Whether it’s a rocket launch, a car braking, or a ball thrown off a cliff, these equations predict real-world motion. Let’s break it down so you can solve any problem in under 2 minutes."
( t ) = time (s)
( s = ut + \frac{1}{2}at^2 )
( s ) = displacement (m)
( v^2 = u^2 + 2as )
( s = \frac{1}{2}(u + v)t )
( s = vt - \frac{1}{2}at^2 )
Question: A car accelerates from rest at ( 2 \, m/s^2 ) for 5 seconds. What is its final velocity?
Solution: 1. Given: - ( u = 0 \, m/s ) (starts from rest) - ( a = 2 \, m/s^2 ) - ( t = 5 \, s ) - Find: ( v )
Choose equation: ( v = u + at ) (uses ( u, a, t ), finds ( v )).
Plug in: ( v = 0 + (2)(5) )
Calculate: ( v = 10 \, m/s )
What we did and why: We used the simplest SUVAT equation because we had ( u, a, t ) and needed ( v ). Always start with the equation that uses the most given values.
Question: A ball is thrown upwards at ( 15 \, m/s ). How high does it go? (Take ( g = 9.8 \, m/s^2 ) downwards.)
Solution: 1. Given: - ( u = 15 \, m/s ) (upwards) - ( v = 0 \, m/s ) (at max height, velocity is 0) - ( a = -9.8 \, m/s^2 ) (acceleration is downwards) - Find: ( s )
Choose equation: ( v^2 = u^2 + 2as ) (uses ( u, v, a ), finds ( s )).
Plug in: ( 0 = (15)^2 + 2(-9.8)s )
Solve for ( s ): ( 0 = 225 - 19.6s ) ( 19.6s = 225 ) ( s = \frac{225}{19.6} \approx 11.48 \, m )
What we did and why: We used ( v^2 = u^2 + 2as ) because time wasn’t given. The negative acceleration accounts for gravity acting downwards.
Question: The velocity-time graph of a cyclist is shown below. Calculate the total displacement.
(Graph description: 0–4s: straight line from 0 to 8 m/s; 4–10s: horizontal line at 8 m/s.)
Solution: 1. Break the graph into shapes: - 0–4s: Triangle (area = ( \frac{1}{2} \times base \times height )) - 4–10s: Rectangle (area = ( base \times height ))
Rectangle: ( 6 \times 8 = 48 \, m )
Total displacement: ( 16 + 48 = 64 \, m )
What we did and why: We split the graph into simple shapes to find the area under the curve, which gives displacement. Always check if the graph is above/below the x-axis (negative area = opposite direction).
Question: The velocity of a particle is given by ( v = 4t^2 + 3t ). Find its displacement after 2 seconds.
Solution: 1. Given: ( v = 4t^2 + 3t ) - Find: ( s ) at ( t = 2 )
Integrate ( v ) to find ( s ): ( s = \int v \, dt = \int (4t^2 + 3t) \, dt ) ( s = \frac{4t^3}{3} + \frac{3t^2}{2} + C )
Assume ( s = 0 ) at ( t = 0 ), so ( C = 0 ).
Plug in ( t = 2 ): ( s = \frac{4(2)^3}{3} + \frac{3(2)^2}{2} ) ( s = \frac{32}{3} + 6 ) ( s = \frac{32}{3} + \frac{18}{3} = \frac{50}{3} \approx 16.67 \, m )
What we did and why: We integrated the velocity function to find displacement. The constant ( C ) was zero because the particle started at the origin.
"Here’s the night-before cheat sheet: 1. SUVAT: Write down the 5 equations. Pick the one that uses the most given values. 2. Graphs: Gradient = velocity/acceleration. Area = displacement. 3. Variable acceleration: Differentiate for acceleration, integrate for displacement. 4. Signs matter! Up = +, down = –. Always check units. 5. Practice 3 problems tonight: One SUVAT, one graph, one calculus (A-Level). You’ve got this!
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